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soccer stats
NEW FEATURES:
[Total Control] – 360-degree passing ratio has been enhanced improving the control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates in order to exploit their movement. Players can even apply pressure on opponents to force them off the ball.
[Shot and Stamina Gauge] – The gauge details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going astray coupled with an overall loss of pace.
[New Defender AI] – Defenders will now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
[Animation and Player Physics] – In-game animation has been totally reworked, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia then previous games. The physicality between players is also improved, which was a priority requested in the online PES forums. Jostling and blocking now looks more impressive, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
[Speed of Play] – With a new level of control, the pace of play varies depending on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
[Aesthetics] – Facial animation has been enhanced from PES 2010. Also, PES 2011 includes over 1000 all-new animations which have been recreated from scratch using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
[Tactical and Strategy] – An all new “Drag and Drop” mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
[Feint settings] – PES 2011 allows users to map their favourite move sequences including a wide range of subtle skills, feints and turns, to the right analogue stick.
Master League Online – For the first time in the series, Master League will be playable online. Users will be able to play against each other with their own built squads.
[Enhanced Edit Mode] – Pro Evolution Soccer 2011’s Edit mode has been improved vastly to give the players complete control over the game’s content and its appearance. Players are no longer limited to a number of player/team slots. They will be able to create virtually unlimited number of players and teams. Also, players will be able to create stadiums, custom league and cup competitions. Everything created by the player will be fully customizable. Stadiums can have different turfs, capacities, nets, roofs and other features. Created league and cup competitions can have their own formats (Group, Knockout, etc.), emblems, which teams and countries can participate and much more.
MyPES – Players can now customize the game to their liking. They can change the appearance of the menus, change the menu music and much more.
Pro Evolving Pro Evolution Soccer now contains a mode called Pro Evolving where players are updated weekly based on their performance from their previous fixture, appearance, clothing as well as status (e.g. if injured), although it can be turned off and on. It is very similar to FIFA’s Live Season.
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